Interactions are at the heart of human connection. As humans, we inherently crave these connections to other people, cultures, or the world around us. The ways we interact define the depth and form of those relationships; they also define who we are as individuals.

Humans are inherently physical beings. We understand the world through touch, gesture, spatial presence, and material affordances, a form of physical literacy long leveraged by industrial and product design. Objects such as chairs, doors, and tools communicate their use intuitively through form and material. In parallel, contemporary AI systems have developed powerful capacities for reasoning, inference, and cultural understanding. Yet these two worlds remain poorly integrated. Most AI today exists primarily in digital space and is accessed through flat interfaces, while physical consumer products remain largely monotonic, single-purpose, and static over time. My research seeks to bridge this gap by combining physical richness with adaptive intelligence, designing objects whose behaviors evolve through software while remaining grounded in the material world.

My design practice is motivated by a desire to create a future in which interaction with technology can be fundamentally different for different people, shaped by individual needs, habits, and interpretations rather than a single intended function. In this context, design is not about tightly controlling intelligence, but about giving it form. When intelligence is given the right physical and interactional form, diverse and meaningful behaviors can emerge naturally. This belief drives my focus on physically instantiated, situated intelligence: I see physical presence as essential for making intelligent systems legible, approachable, and negotiable in everyday life.

I envision a future in which interaction designers no longer design products around singular functions, but instead design for distributions of possible interactions shaped by users, affordances, and constraints. In this future, everyday objects are no longer static tools, but adaptive partners—physical media through which people can author meaning, express identity, and form relationships with technology on their own terms. Through this work, I aim to contribute design practices that embrace diversity, creativity, and agency in how people experience intelligent systems.

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